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How much does DDR Grand Prix cost?
5 tickets: 110 yen/PASELI. 25 tickets (plus 1 free ticket): 550 yen/PASELI. 50 tickets (plus 4 free tickets): 1100 yen/PASELI.
What arcade has Dance Dance Revolution?
Dance Dance Revolution USA is a music video game by Konami for the Northern America arcade.
Is Dance Dance Revolution still available?
The series’ current arcade version is Dance Dance Revolution A3, released on March 17, 2022.
Why did they stop making Dance Dance Revolution?
After the arcade release of DDR USA in 2000, Konami effectively cast off the majority of the North American dance game scene, much to the disappointment of the local DDR fanbase. Konami had its reasons: America’s arcade scene was declining, and tumultuous lawsuits had nibbled at the company’s resources and manpower.
How much does it cost to go to a Grand Prix?
Typically, United States Grand Prix tickets can be found for as low as $200.00, with an average price of $350.00.
How do you play Dance Dance Revolution on PC?
To play Dance Dance Revolution V, you’ll first need to set up a Konami ID (opens in new tab) and then load the game through the official website (opens in new tab). According to the game’s description (opens in new tab), DDR V will work through Chrome, Edge, and Firefox, but not through Internet Explorer.
Can you play Dance Dance Revolution without a console?
You can simply connect this pad to a television and play dance dance revolution! Easy hook-up, connect directly to the TV with RCA/Composite connectors Game is integrated in the dance pad and will show on TV.
Does Dave and Busters have Dance Dance Revolution?
No they do not.
What is the newest DDR game?
Dance Dance Revolution A20 is the 16th version of Dance Dance Revolution, when released on March 20, 2019 in Japan (New Cabinet), July 24, 2019 (Old Cabinet Upgrade).
Which Dance Dance Revolution is the best?
2Dance Dance Revolution Extreme and Extreme 2 (PS2)
The series has had a lot of titles throughout the years, but nothing sticks out more than the Extreme series for the PlayStation 2. Having the best tracks in all of the games combined, it wasn’t uncommon to see one of these two games wherever there was a dance mat.
How can I play DDR?
Perhaps the fastest and easiest way to play Dance Dance Revolution in 2020 is to just download StepMania. Initially a DDR cloning software, StepMania eventually grew to become a capable rhythm game engine in its own right.
How old is DDR?
Type | Synchronous dynamic random-access memory |
Generations | DDR2 DDR3 DDR4 DDR5 |
Release date | DDR: 1998 DDR2: 2003 DDR3: 2007 DDR4: 2014 DDR5: 2020 |
Specifications | |
---|---|
Voltage | DDR: 2.5/2.6 DDR2: 1.8 DDR3: 1.5/1.35 DDR4: 1.2/1.05 DDR5: 1.1 |
Can I play DDR on Xbox one?
Bring the fun and excitement of Dance Dance Revolution games to your Xbox gaming console. DDRGAME is proud to present Xbox DDR dance pads for your Xbox system. Compatible with DDR Ultramix 4 and DDR Ultramix 2.
Which is the cheapest F1 to go to?
The Hungarian Grand Prix has the cheapest ticket among all circuits, worth £95.25 (£127) Monaco, unsurprisingly, is the most expensive with the cheapest ticket being £525 ($700)
How much does Monaco pay F1 hosts?
Race hosting fee
The fee, believed to be somewhere in the region of $12 – $15 million dollars, is around half that which many other venues provide – and well short of some eye-watering deals like Saudi Arabia and Qatar that are more than three times as much.
How much did the Miami f1 track cost?
How much did construction cost? Miami Dolphins owner Stephen Ross funded the $40 million custom track and contributed to other associated race costs, according to the Miami Herald.
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Setting Up DanceDanceRevolution GRAND PRIX – DDRCommunity
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Dance Dance Revolution GRAND PRIX | Dance Dance Revolution (DDR) Wiki | Fandom
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Dance Dance Revolution USA | Dance Dance Revolution (DDR) Wiki | Fandom
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The rise, fall and return of Dance Dance Revolution in America – Polygon
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Setting Up DanceDanceRevolution GRAND PRIX – DDRCommunity
Now that DanceDanceRevolution GRAND PRIX has been made available to play, there will be many questions about how to get the game set up and running. To start, if you do not already have a KONAMI ID, you will need to register for a KONAMI ID set to the Japan region. You will also need an e-amusement pass. You can issue a virtual e-amusement pass here. Once your account is set up, you can download the game here and follow the game installation guide here. At this point, you should be able to launch the game and use Free Play, however you will be limited to a small song list and only beginner charts. To gain access to more content, you must subscribe to the DanceDanceRevolution (Konasute) basic course, which can be done here via PASELI or credit card. Even with the DDR basic course, you will only have Free Play access to the GRAND PRIX folder and select music from up to SuperNOVA 2. You will need to purchase Tickets to be able to play Arcade Premium or Normal play for the more modern content. It costs 5 tickets for Arcade Normal Play and 6 tickets for Arcade Premium Play.
Check out some of the livestream VODs to see how DanceDanceRevolution GRAND PRIX works:
Dance Dance Revolution
Video game series
Video game series
Dance Dance Revolution (ダンスダンスレボリューション, Dansu Dansu Reboryūshon) (DDR) is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a “dance platform” or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
Dance Dance Revolution has been met with critical acclaim for its originality and stamina in the video game market, as well as popularizing the use of videogames as a medium for fitness and exercise. There have been dozens of arcade-based releases across several countries and hundreds of home video game console releases, promoting a music library of original songs produced by Konami’s in-house artists and an eclectic set of licensed music from many different genres. The game is also known for its passionate fanbase, as well as its growing competitive tournament scene. The DDR series has also inspired similar games such as Pump it Up by Andamiro and In the Groove by Roxor Games.
The series’ current arcade version is Dance Dance Revolution A3, released on March 17, 2022.
Gameplay [ edit ]
The core gameplay involves the player stepping their feet to correspond with the arrows that appear on the screen and the beat. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over a set of stationary arrows near the top (referred to as the “guide arrows” or “receptors”, officially known as the Step Zone). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform, and the player has been given a judgment for their accuracy of every streaked note (From highest to lowest: Marvelous,[1] Perfect, Great, Good, Almost,[2] Miss[3]).
Additional arrow types were added in later mixes. Freeze Arrows, introduced in MAX, are long green arrows that must be held down until they completely travel through the Step Zone. Each of these arrows awards an “O.K.!” if successfully pressed or an “N.G.” when the arrow is released too quickly. An “N.G.” decreases the life bar and, starting with X, also breaks any existing combo. X also introduced Shock Arrows, walls of arrows with lightning effects that must be avoided, which will award an “O.K.!” if successfully avoided or an “N.G.” if any of the dancer’s panels are stepped on. An “N.G.” for shock arrows has the same consequences found with freeze arrows, but hitting a shock arrow additionally hides future steps for a short period.
Successfully hitting the arrows in time with the music fills the “Dance Gauge”, or life bar, while failure to do so drains it. If the Dance Gauge is fully exhausted during gameplay, the player will fail the song, and the game will be over. Otherwise, the player is taken to the Results Screen, which rates the player’s performance with a letter grade and a numerical score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine. The default limit is three songs, though operators can set the limit between one and five.
Aside from play style Single, Dance Dance Revolution provides two other play styles: Versus, where two players can play Single simultaneously, and Double, where one player uses all eight panels. Before the 2013 release of Dance Dance Revolution, some games offer additional modes, such as Course mode (players must play a set of songs back-to-back) and Battle mode (two players compete with a tug-of-war life bar by sending distracting modifiers to each other). Earlier versions also have Couple/Unison Mode, where two players must cooperate to play the song. Course Mode was reintroduced to the series starting with A20.
Difficulty [ edit ]
Depending on the edition of the game, dance steps are broken into various levels of difficulty, often by color. The difficulty is loosely separated into 3–5 categories depending on the timeline:
Year range Edition range Difficulty 1998–1999 1st to 2ndMIX, & 3rdMIX PLUS Easy/Soft Basic Another Maniac[4] — 1999 3rdMIX only Soft Basic Another SSR — 2000 Disney Dancing Museum イージー ノーマル ハード — — 2000–2001 4thMIX to 5thMIX Practice Basic Trick Maniac S-Maniac/Extra 2001 MAX — Light Standard Heavy — 2002 ミニモニ。ステップぴょんぴょんぴょん — ふつう むずかしい ゲキむず! — 2002 MAX2 — Light Standard Heavy Oni[5] 2002 EXTREME Beginner Light Standard Heavy Oni/Challenge 2005 Mario Mix Easy Normal Hard Very Hard Super Hard 2006–present SuperNOVA onwards
(Pro mode in X2 and X3 VS 2ndMIX) Beginner Basic Difficult Expert Challenge
1stMIX established the three main difficulties (Basic, Another, and Maniac) and it began using the foot rating with a scale of 1 to 8. In addition, each difficulty rating was also labeled with a title.[6] 2ndMIX CLUB VER.2 increased the scale to 9,[7] which was implemented in the main series beginning in 3rdMIX. 3rdMIX also renamed the Maniac difficulty to “SSR” and made it playable through a special mode (SSR Mode), which could only be accessed via input code and was played on Flat (all arrows were the same color) by default. The SSR mode was eliminated in 3rdMix PLUS, and the Maniac routines were folded back into the regular game. In addition to the standard three difficulties, the first three titles of the series and their derivations also featured an “Easy” mode (“Soft” in 3rdMIX), which provided simplified step charts for songs (and reduced song list in some versions). In this mode, one could not access other difficulties, akin to the aforementioned SSR mode. While this mode is never featured again, it would become the basis for the fully accessible Beginner difficulty implemented in newer games. 4thMIX removed the names of the song and made it simple by removing those names and organizing the difficulty by order. 4thMIX PLUS renamed several song’s Maniac charts as Maniac-S (for Single) and Maniac-D (for Double), while adding newer and harder step charts for the old ones as the “second” Maniac. These new charts were used as the default Maniac step chart in 5thMIX while the older ones were removed.
Beginning in MAX, a “Groove Radar” was introduced, showing how difficult a particular sequence was in various categories, such as the maximum density of steps, and so on. The step difficulty was removed in favor of the Groove Radar. MAX2 (and subsequent versions) re-added the foot ratings and restored the pre-4thMIX PLUS Maniac stepcharts as the default Heavy stepcharts. MAX2 also increased the difficulty scale to 10[8] (with the existing boss song, “MAX 300” from MAX revealed to be the first) and added an official Oni/Challenge difficulty which could only be accessed in Oni/Challenging Mode. On EXTREME, Beginner difficulty was added for beginners, and the Oni/Challenge was made freely accessible (since DDR A, e-amusement users can access all Challenge-only songs). The game also added the infamous “flashing 10” foot for songs that were considered too hard to be rated normally and only existed in several songs.
Although SuperNOVA still had the foot ratings, it removed the flashing 10-foot that existed on certain songs for unknown reasons. Later on, SuperNOVA 2 removed the foot rating and replaced it with bars. However, all songs from the previous games remained identical, with very few changes to certain song difficulties.
On X, the foot/bar rating system was given its first major overhaul, now ranking songs on a scale of 1-20, the first 10 represented by yellow bars, and the second 10 represented by additional red blocks shown in place of yellow bars. All songs from previous versions were re-rated on the new scale. The same system was carried over to X2, although the difficulty bars were removed, replaced by simple difficulty numbers with the foot mark returning as the difficulty symbol for the first time since SuperNOVA. There is currently no song that is officially rated maximum (20); the highest rating available in 19, shared between seven songs: “POSSESSION” on Double Challenge, and “EGOISM 440”, “ENDYMION”, “Lachryma《Re: Queen’M》”, “MAX 360”, “Over The “Period”, “PARANOiA Revolution”, and “Valkyrie dimension” on Single Challenge and Double Challenge. However, the game still allows players to rate their custom edit data up to the maximum.
Groove Radar [ edit ]
The foot-rating system was completely removed for the 6th Mix, and replaced by the Groove Radar. The Groove Radar is a graphical representation of the difficulty of a song based in five different areas: Stream, Voltage, Air, Chaos, and Freeze.
Stream – Indicates the overall density of the steps of the song. A high number of steps is a factor too, but not necessary for a high stream measurement.
– Indicates the overall density of the steps of the song. A high number of steps is a factor too, but not necessary for a high stream measurement. Voltage – Indicates the peak density of the steps (the highest density of arrows that ever appear on the screen at once). Songs with a high BPM (300 or more) usually have a high voltage measurement, since it allows more steps to appear in increasingly halved beats (8th step in a 300 BPM song equals to 4th beat step in a 150 BPM song, and so on), though songs with lower BPM can have a high voltage, even if the halved beats usually cap at 32nd beat (64th beat steps exist in very few songs).
– Indicates the peak density of the steps (the highest density of arrows that ever appear on the screen at once). Songs with a high BPM (300 or more) usually have a high voltage measurement, since it allows more steps to appear in increasingly halved beats (8th step in a 300 BPM song equals to 4th beat step in a 150 BPM song, and so on), though songs with lower BPM can have a high voltage, even if the halved beats usually cap at 32nd beat (64th beat steps exist in very few songs). Chaos – Indicates “off-beat” steps; those that do not occur in 4th or 8th beats.
– Indicates “off-beat” steps; those that do not occur in 4th or 8th beats. Air – Indicates the number of double steps (i.e. jumps) and shock arrows within the song.
– Indicates the number of double steps (i.e. jumps) and shock arrows within the song. Freeze – Indicates the number of freeze arrows within the song
Each game usually has a song that maxes out a category within the radar. If a song in a following mix or update has a higher category measurement, then the groove radar is renewed so the new song can max out that category, while all previous songs are re-rated in respect to the new radar.
As of DDR 2014, the groove radar also employs a numerical measurement in addition to a graphical representation. Before the update, the radar did not disclose the number by default, though it could be shown by holding the SELECT button while heading to the song select screen.
The Groove Radar was not very popular among seasoned DDR veterans. The foot-rating system was restored to work with the Groove Radar in the North American home version of the game and the next arcade version, MAX2, and almost all future versions (except for versions based on the North American version of EXTREME, which only used foot ratings). All of the MAX songs on MAX2 received foot-ratings, excluding songs that were removed.
SuperNOVA 2 featured special edits of songs specifically meant to max out specific categories on the radar, culminating with “DEAD END (“GROOVE RADAR” Special)”, maxing out all 5 categories. While not related, SuperNOVA 2 also featured a variation known as “My Groove Radar” as part of e-Amusement, which was also divided into five categories, though it was meant to measure the player’s stats on songs rather than showing the song’s difficulty.
Extra Stage system [ edit ]
The Extra Stage, originally introduced in 1stMIX and reintroduced in MAX, rewards a player for clearing three songs, either with a high enough grade on the final stage or by fulfilling specific play requirements. The player receives the opportunity to play a free extra song, which often defaults to a very difficult song with forced modifiers (such as 1.5x speed and Reverse) and LIFE4 since DDR X2, a life bar identical to the battery bar similar to Challenge mode with 1-4 lives depending on their score in the final stage in SuperNOVA 2 and X, or a non-regaining life bar before SuperNOVA 2. Beginning on SuperNOVA 2, players may be able to access the modifier menu (LIFE GAUGE is disabled) and the forced modifiers (save for battery bar or LIFE4) are no longer used. However, the Replicant-D Action event in X2 and since DDR 2014 did not allow players to select modifiers for its Encore Extra Stage.
Before EXTREME, the Extra Stage song was predetermined. Afterward, any song can be played for the Extra Stage, although there is still a song designated as the Extra Stage (usually marked with red letters on the song wheel, or contained within the EXTRA EXCLUSIVE folder. In all cases (etc. in EXTRA EXCLUSIVE songs), they must be unlocked for regular play). A player who attains a grade of “AA” (or “A” in SuperNOVA or 950.000 Supernova 2 points in A) on the Extra Stage is invited to play an additional stage, “One More Extra Stage” (OMES, or Encore Extra Stage post-SuperNOVA), with another special song option, played in RISKY, in which any combo-breaking step or missed freeze will cause an instant failure. Since X3 VS 2ndMIX, some Encore Extra Stage songs are marked as “ATTACK PERFECT FULL COMBO”, where any judgment less than Perfect will cause the player to fail the song. Unlike Extra Stages, the song for Encore Extra Stages remains predetermined, the only exceptions were SuperNOVA 2 and X, which allowed players to play any song for their Encore Extra Stage. Usually, if this final boss is beaten, a special credits sequence is played.
With the implementation of e-Amusement in DDR, mixes after SuperNOVA have contained multiple songs as extra stages, often based on specific conditions, such as playing specific difficulties or songs.
From MAX2 onward, the BPM of Extra Stage songs is displayed as a random, changing number, instead of the song’s true BPM to hide it from players, also when KAKUMEI was played as an Encore Extra Stage, its Groove Radar data is hidden by continually animating through random songs’ ratings. The random BPM display is replaced with the normal BPM display in the next mix, and as of X, after the said song has been unlocked for normal play.
Hardware [ edit ]
A standard Dance Dance Revolution arcade machine consists of two parts, the cabinet and the dance platform. The cabinet has a wide bottom section, which houses large floor speakers and glowing neon lamps (led on X cabinets and hide lights on white cabinets). Above this sits a narrower section that contains the monitor, and on top is a lighted marquee graphic, with two small speakers and flashing lights on either side. Below the monitor are two sets of buttons (one for each player), each consisting of two triangular selection buttons (four on X and white cabinets) and a center rectangular button, used mainly to confirm a selection or start the game.
The dance stage, divided into 9 sections, 4 of them in the cardinal directions contain pressure sensors for the detection of steps.
The dance stage is a raised metal platform divided into two sides. Each side houses a set of four acrylic glass pads[9] arranged and pointing in the orthogonal directions (left, up, down and right), separated by metal squares. Each pad sits atop four pressure activated switches, one at each edge of each pad, and a software-controlled cold cathode lamp illuminating the translucent pad, not available on the white cabinet. A metal safety bar in the shape of an upside-down “U” is mounted to the dance stage behind each player. Some players make use of this safety bar to help maintain proper balance, and to relieve weight from the legs so that arrows can be pressed with greater speed and accuracy.
Some DDR cabinets are equipped with Sony PlayStation memory card slots, allowing the player to insert a compatible memory card before starting a game and save their high scores to the card. Additionally, the equivalent home versions of DDR allow players to create and save custom step patterns (edits) to their memory card — the player can then play those steps on the arcade machine if the same song exists on that machine. This feature is supported in 2ndMix through Extreme. On the DDR X announce, these slots are replaced by USB slots and the players required create edits from Japanese PlayStation 2’s DDR X and transferred onto the DDR X arcades onwards. SuperNova series and white cabinets didn’t support memory card slots. However, it introduced Konami’s internet based link system e-Amusement to the series, which can save stats and unlocks for individual players (but cannot store edits). This functionality however, could only be used in Japan. During the North American release of Dance Dance Revolution SuperNOVA 2, an e-Amuse capable machine was made available at a Brunswick Zone Arcade in Naperville, Illinois. This machine was hosted on a different network than the Japanese version, and the only other machine on the network was located in Konami’s American branch in El Segundo, California. e-Amusement functionality would later be made available in North America with the release of Dance Dance Revolution A.
The Solo arcade cabinet is smaller and contains only one dance pad, modified to include six arrow panels instead of four (the additional panels are “upper-left” and “upper-right”). These pads generally don’t come with a safety bar, but include the option for one to be installed at a later date. The Solo pad also lacks some of the metal plating that the standard pad has, which can make stepping difficult for players who are used to playing on standard machines. An upgrade was available for Solo machines called the “Deluxe pad”, which was closer to the standard cabinet’s pad. Additionally Solo machines only incorporate two sensors, located horizontally in the center of the arrow, instead of four sensors (one on each edge).
On January 14, 2019, Konami revealed a new “20th Anniversary Model” cabinet redesign, featuring gold-colored plating, a larger screen, and updated dance pad LED lighting.
Dance Dance Revolution 2ndMix was updated after its initial release with a few new songs and the ability to connect to and play alongside Konami’s DJ simulator games, Beatmania IIDX. While the official name of that version of DDR when alone was Dance Dance Revolution 2ndMix Link Version,[12] when connected to the two Beatmania IIDX cabinets it was compatible with it was referred to by two other unique names.[13]
System boards [ edit ]
The first Dance Dance Revolution as well as its followup DDR 2ndMix uses Bemani System 573 Analog as its hardware. DDR 3rdMix replaces this with a Bemani System 573 Digital board, which would be used up to DDR Extreme. Both of these are based on the PlayStation.
Beginning with Dancing Stage Fusion in 2005, the hardware is replaced by Bemani Python, a PlayStation 2-based hardware. DDR SuperNova, released in 2006, utilised a Bemani Python 2 board, originally found in GuitarFreaks V and Drummania V. Bemani Python 2 would also be used in the followup DDR SuperNova 2.
Along with the cabinet change, DDR X also changes its hardware to the PC-based Bemani PC Type 4. This more powerful hardware allows for high definition graphics[14] and enhanced features. With DDR A, Bemani PC Type 4 is replaced by ADE-704A (ADE-6291 for 20th Anniversary cabinets only), that is still used to this day.
Releases [ edit ]
Dance Dance Revolution has been released in many different countries on many different platforms. Originally released in Japan as an arcade game and then a Sony PlayStation game, which was a bestseller.[15] DDR was later released in North American, Europe, Korea, the whole of Asia, Australia, New Zealand, South America and Mexico on multiple platforms including the Sony PlayStation 2, Microsoft Xbox, Nintendo Wii, and many others. Due to demand, Japanese versions of the game, which are usually different from the games released in other countries, are often imported or bootlegged. DDR fansites make an attempt to keep track of the locations of arcade machines throughout the major regions.
Home releases [ edit ]
The use of dedicated gamepads is only possible on home console versions.
DDR games have been released on various video game consoles, including the PlayStation, Dreamcast, Nintendo 64, PlayStation 2, PlayStation 3, GameCube, Wii, Xbox and Xbox 360, and even PCs. Home versions often contain new songs, songs from the arcade version, and additional features that take advantage of the capabilities of the console (e.g.; Xbox 360 versions such as the Dance Dance Revolution Universe series include support for online multiplayer and downloadable songs over Xbox Live, and high definition graphics). DDR has even reached Nintendo’s Game Boy Color, with five versions of Dance Dance Revolution GB released in Japan; these included a series of three mainstream DDR games, a Disney Mix, and an Oha Star. The games come with a small thumb pad that fits over the Game Boy Color’s controls to simulate the dance pad.
Home versions are commonly bundled with soft plastic dance pads that are similar in appearance and function to the Nintendo Power Pad. Some third-party manufacturers produce hard metal pads at a higher price.
Three version of DDR was also produced for the PC, and the 1st is released in North America. It uses the interface of Dance Dance Revolution 4thMix, and contains around 40 songs from the first six mainstream arcade releases. It has not been as well received as the console versions.
A last PC version of DDR, called Dance Dance Revolution Grand Prix, was also produced in Japan. It uses the interface of Dance Dance Revolution A20 PLUS, and contains 6 licences, 9 revival licences, and over 800 songs from all mainstream arcade releases.
DDR has also seen a number of mobile game releases on Apple iOS and Android platforms, including Dance Dance Revolution S. It was announced alongside several other adaptations of Konami franchises to the iOS platform in January 2009. A free preview version was also released, Dance Dance Revolution S Lite, which features one song and served as a preview for the final version and as a demo.[16] The final version was released in the Japanese App Store on February 27, 2009.[17] Dance Dance Revolution S+, a sequel with in-app song purchasing, was released the same year.
Similar games [ edit ]
StepMania 4, an open source DDR clone. Gameplay screen in, an open sourceclone.
Due to the success of the Dance Dance Revolution franchise, many other games with similar or identical gameplay have been created.
Commercial competitors of DDR include the Korean series Pump It Up and the American series In the Groove by Roxor Games, as well as TechnoMotion by F2 Systems, EZ2Dancer by Amuseworld, and MC Groovz Dance Craze by Mad Catz.
In the Groove was met with legal action by Konami and resulted in Konami’s acquisition of the game’s intellectual property.[18]
A Christian version of DDR, named Dance Praise, has been made by Digital Praise. Ubisoft produced a dance game based on Disney’s The Jungle Book titled The Jungle Book Groove Party.
Fan-made versions of DDR have also been created, many freely available to the public under open source licenses. The most popular of these is StepMania, upon which the game In the Groove is based. These simulators allow for players to create and play their own songs to their own programmed steps. As a result, many DDR fans have held contests and released “mixes” of custom songs and steps for these simulators. Notably the Japanese Foonmix series and the DDR East Invasion Tournamix competitions. Other simulators include Dance with Intensity and pyDance for Windows, both of which are no longer developed, and Feet of Fury, a homebrew game for the Sega Dreamcast.
Besides direct clones, many other games have been released that center around rhythm and dance due to DDR’s popularity. Dance! Online released by Acclaim combines dance pad play with an MMO element. ABC’s Dancing With the Stars and Codemasters’ Dance Factory are more recent examples of games that pay homage to DDR and the genre it created. Konami uses music from its other rhythm game series such as Beatmania and Beatmania IIDX, Drummania, GuitarFreaks, and Pop’n Music, as well as making references to DDR in its other games and vice versa.
Dance Dance Revolution today [ edit ]
Tournaments are held worldwide, with participants usually competing for higher scores or number of Perfects (referred to as “Perfect Attack” tournaments). Less common are “freestyle” tournaments, where players develop actual dance routines to perform while following the steps in the game.[19]
Playing styles [ edit ]
Many DDR players, in order to get better scores by focusing on timing and pattern reading, will minimize any extraneous body movement during gameplay. These players are commonly referred to as “technical”, “tech” or “perfect attack” (PA) players. These technical players usually play the most difficult songs on the highest difficulty levels in an attempt to perfect their scores, and the most elite players are able to get perfect or near perfect scores on all of the hardest songs in the game. The more “technical” a song gets the more the player must use minimalistic movements in order to hit all the arrows with perfection. These players perfect using their heels as well and often hold on to the bar to take weight off their feet enabling them to move faster and tire more slowly. This style of play is the focus of most competitions.
Other DDR players choose to incorporate complex or flashy techniques into their play movements, and some of these “freestyle” players develop intricate dance routines to perform during a song. Freestyle players tend to choose songs on lower difficulty levels, so that the player is not restricted in their movements by large quantities of required steps. Some players can even dance facing away from the screen.
Somewhere in the middle are the players which choose to do a little bit of both of the formers. There are criticisms of the In The Groove style of play which focuses on “perfect attack”. More traditional players say it takes the fun away from the game the harder the step-charts get, which makes players use much less movement overall to conserve stamina. By doing this, it is no longer a dance game and many arrows do not fit perfectly with the beat because there are simply too many of them. The middle players enjoy moving to the beat and still trying to improve their scores without having to adopt the In the Groove style of play.
A freestyling act can also involve performing other stunts while playing. On an episode of ABC’s short-lived series Master of Champions, Billy Matsumoto won the episode when he played 5th Mix’s “Can’t Stop Fallin’ In Love (Speed Mix)” on Heavy mode while juggling three lit torches.[20]
As an esport [ edit ]
In 2004, Dance Dance Revolution became an official sporting event in Norway.[21][22] The first official club, DDR Oslo, was founded in 2004. The tournaments in Norway were divided into two parts, first there was a group play where the 2 or 3 best players from each group went to the final rounds. Elimination of the player with the lowest game score was used for each round in the finals. The scoring system used was based on people dancing to 2 or 3 songs. Some of the songs were selected randomly and had to be played by everyone. The others were player-chosen, which introduced some strategy into the game, as some songs had higher possible scoring than others. Dancing Stage EuroMix 2 was used for the Norwegian tournaments.
In recent years, Dance Dance Revolution has been promoted by Konami as an esport, mainly through their own competitive tournament, the Konami Arcade Championship. The tournament allows players in different regions around the world to sign up and play in specific online events to earn a spot in the grand finals, typically held in Tokyo, Japan. The first iterations of the tournament were limited only to competitors in Japan. In subsequent years, players from Korea, Taiwan, and other Asian countries were allowed to enter. The 6th Annual tournament, which concluded on February 11, 2017, was notable for being the first time that competitors from the United States were eligible to enter. The 7th Annual event, which concluded on February 10, 2018, added Indonesia and Canada as eligible competitor regions.
The 9th Annual Konami Arcade Championship added eligibility for players in Australia and New Zealand. The finals took place on February 8, 2020, and resulted in Chris Chike winning the global tournament.
Community-run DDR esports tournaments have gained traction since 2017, and have been growing in popularity and participation every year since, particularly in North America after the release of Dance Dance Revolution A. Recently, DDR has been featured as part of the CEO game tournament event. DDR is also the main event in the annual rhythm game tournament event, The Big Deal, taking place in Dallas, Texas. The 2019 event was historic for being the largest in-person DDR tournament in the game’s history.
As exercise [ edit ]
Many news outlets have reported how playing DDR can be good aerobic exercise; some regular players have reported weight loss of 10–50 pounds (5–20 kg). In one example, a player found that including DDR in her day-to-day life resulted in a loss of 95 pounds (43 kg).[23] Some other examples would be Matthew Keene’s account of losing upwards of 150 pounds (68 kg) and Yashar Esfandi’s claim of losing 85 pounds (39 kg) in four months through incorporation of DDR.[24] Although the quantity of calories burned by playing DDR have not been scientifically measured, the amount of active movement required to play implies that DDR provides at least some degree of healthy exercise, and is an effective part of a balanced workout routine.
Many home versions of the game have a function to estimate calories burned, given a player’s weight. Additionally, players can use “workout mode” to make a diary of calories burned playing DDR and any self-reported changes in the player’s weight. The latest arcade release, DanceDanceRevolution A20, tracks calories burned per song, as well as the total calories burned by the player for the day. Additionally, the game’s interface showcases the equivalent food to the amount of burned calories (such as a banana, a bowl of rice, and spaghetti carbonara).
Use in schools [ edit ]
At the start of 2006, Konami announced that the DDR games would be used as part of a fitness program to be phased into West Virginia’s 765 state schools, starting with its 103 middle schools, over the next two years.[25] The program was conceived by a researcher at West Virginia University’s Motor Development Center.
California Institute of Technology allows its students to use DDR to fulfill part of its physical education requirement, as students may design their own fitness program.[26]
University of Kansas has a class for Dance Dance Revolution open for students to take as a 1 credit hour course.[27]
Cyber Coach has sold in excess of 600 systems in schools in the UK and features the DDR-inspired game Disco Disco 2.[28]
Awards [ edit ]
The success of the Dance Dance Revolution series has resulted in two Guinness World Records: “Longest Dance Dance Revolution Marathon” which is currently held by Alex Skudlarek at 16 hours, 18 minutes, and nine seconds. and “Most Widely Used Video Game in Schools.”[29]
Film [ edit ]
On October 2, 2018, Deadline reported that Cara Fano would be supervising the production of a film based on the series. The report states that the film “will explore a world on the brink of destruction where the only hope is to unite through the universal language of dance.” Stampede Ventures and Branded Pictures Entertainment have partnered to produce the film. Producers J. Todd Harris and Marc Marcum are also working with Konami on the project.[30]
See also [ edit ]
The rise, fall and return of Dance Dance Revolution in America
For Chris Chike, Jeff Lloyd and Hudson Felker, the moment had been over a decade in the making. What started as simple hangouts with friends or family vacation diversions became a passion shared with thousands of others, one they’d dedicate their entire selves to, despite the company responsible nearly allowing it to perish.
The three young competitors had the chance to make history. For the first time in the Konami Arcade Championship’s six years, Americans were allowed to compete for the title of Dance Dance Revolution world champion. They faced stiff competition from experienced professionals from Japan, Korea and Taiwan, including former KAC champion “FEFEMZ.”
Chike, Lloyd and Felker spent their days preparing any way they could: Playing friendly exhibition matches with competitors around Japan, finding arcades off the beaten path, and burning calories by running up flights of stairs just outside the competition hall. After Felker lost in the preliminaries, it was up to Chike and Lloyd to take the title home, with the pair following FEFEMZ by less than 40 out of 3,700 points.
After a blistering final performance by Chike and FEFEMZ, anxiety and exhaustion had so riddled Chike’s mind that he wasn’t even sure who had won. Moments later, as the four top players embraced each other on the awards stage, the competition’s host shouted into his microphone, and scores flashed onto the screen behind them.
The crowd burst into shocked applause.
Chris Chike had become the first American DDR champion, 6005 to his rival’s 5974 points.
“I’m taking the title back to America,” Chike said onstage after being presented the championship trophy. He says it was a dream come true.
A Dance Dance reversal of fortune
For the decade prior, it was almost impossible to imagine an American taking home the DDR title, even one as rhythmically prolific as Chike, who gained notoriety for becoming the first player to 100 percent “Through the Fire and the Flames” on Guitar Hero 3: Legends of Rock.
After the arcade release of DDR USA in 2000, Konami effectively cast off the majority of the North American dance game scene, much to the disappointment of the local DDR fanbase. Konami had its reasons: America’s arcade scene was declining, and tumultuous lawsuits had nibbled at the company’s resources and manpower.
American arcade visitors had trouble finding reliable DDR machines. While home releases came with regularity and new games kept releasing overseas, local arcades often ended up carrying imported versions, or in some cases even bootleg versions. Konami also partnered with third-party distributor Betson to release North American arcade versions of 2006’s DDR SuperNova and 2008’s SuperNova 2. Instead of these machines using the original Japanese parts, Americans received lower quality footpads and monitors.
“The lament of the DDR player in America [has always been] you find a machine, you’re just thrilled to play it, and the down arrow just doesn’t work at all,” says Felker, who placed third overall at KAC. “The sensors are just totally busted. You go to the tech and he says ‘Well, it works. It turns on.’ You’re like, ‘That’s not the point.’ I used to tell techs the arrow needs to be cleaned out a bit, and they would take some Windex and spray the top of the panel and wipe it. I’m like ‘dude, that’s not how this works,’ but they don’t want to do any work.”
In response to this, competitors like In the Groove tried to fill the gap, but that game’s less standardized format (modifiers allow players to change the appearance, speed or outright positioning of the arrows) led to disagreement on how to properly measure skill.
And in May of 2005, Konami sued In the Groove developer Roxor Games for patent and trademark infringement, among other charges. The court’s eventual findings were almost entirely in favor of Konami, and the company acquired the rights to In the Groove as part of the settlement, causing further confusion in the American dance game community. Developers from the In the Groove team later went on to collaborate on the Pump It Up series, another similar arcade dance game, but with the industry’s biggest player holding the franchise close to the chest, the future of dancing games still felt uncertain and splintered.
Konami also threw many arcade owners to the wind with regards to upgrade kits that converted older machines into newer versions of the game.
“They didn’t sell upgrade kits [in North America]. They only sold brand new machines,” says Felker. “Even though there were 1,000 machines in the country, none of those could become SuperNova. You had to buy a new SuperNova machine. In Japan, they offered kits. That alone segmented 90 percent of arcades. [Then] arcades had just spent close to $20,000 on these brand new SuperNova machines and the new version comes out and they say ‘you have to buy a brand new machine to play this.’ At this point, everyone just gave up on the game.”
At the series’ lowest point, 2009’s DDR X and 2010’s DDR X2 experienced a very limited release, featured recycled hardware from the Guitar Hero Arcade cabinet, and players often complained of lagging monitors and less responsive footpads than their Japanese counterparts. The machines still had no connection to Konami’s online service.
“At this point, Konami had screwed up four times. Everybody stopped caring,” Felker says.
It wasn’t until the release of DDR A in July 2016 that a shift in Konami’s approach to the American market would spell good news for players, or at least those who lived close enough to play the game.
For players like Chike, Lloyd and Felker, the dreadful gut feeling was inescapable. They’d had their hearts broken so many times, been relegated to off-brand machines over and over, that the thought of a new DDR machine with full leaderboard connectivity, quality parts and a relatively complete song list seemed like fantasy. Players still had to hope they might live near one of the initial 50 machines, considering upgrade kits were still only available in Japan, but the game brought enough to the table to turn player opinion.
“The day the machines roll out, and we have DDR A in our local arcade, and you play the game and it’s connected, it’s working fine, everything is just … as it’s supposed to be, you’re like, ‘Wait a second. This is actually happening. We have access to the game again,’” Felker says. “We [had] not been on the same level as Japan in terms of accessibility since 2002. That’s a lifetime. To finally be able to step on that pad and go ‘this is here to stay’ was revolutionizing. This was the start of a new era.”
DDR A featured connectivity to e-Amusement, Konami’s online service that tracks scores for its arcade games and allows access to exclusive events, already a huge game-changer for American players. Suddenly, North American players could upload their scores to a central leaderboard and establish rivalries with foreign players.
To top it all off, Konami later announced that at least two North American players would be selected to compete at the Konami Arcade Championship, throwing players like Chike, Lloyd and Felker into overdrive.
“DDR is now in this renaissance because we can be competitive again,” Lloyd says. “That was a big surprise to all of us. We had been getting the short end of the stick for so long that we thought Konami was just going to screw us over again and that it’ll be locked to Japan and Korea only. But no, we actually got to participate and qualify and be a part of this world experience.”
American competitors began the tough process of re-climbing the charts and establishing their records for the KAC qualifier. For Chike, it simply meant picking up where he had never really left off in the first place. For 20-25 hours a week, Chike would practice on the nearest DDR A machine in San Jose, California, a 40-minute commute from his home in California. Lloyd had to drive nearly an hour-and-a-half each way until a nearby Dave & Busters acquired its own.
“When Konami announced this tournament, I was like ‘OK, this is my chance to prove that I’m the best,” Chike says. “I was obsessed with improving and eventually being the best.”
Hoping for a marvelous future
Konami and the American DDR community won’t be without their future challenges. There are currently only about 50 DDR A machines in America, most relegated to large franchises like Dave & Busters and the Japanese-owned chain Round 1. Part of this low machine count can be attributed to Konami’s own production restrictions. A substantial order quota must be met before Konami can justify firing up the factory lines to produce a machine, leaving small or medium-sized arcades stranded without the aid of a distributor like Betson. Unsurprisingly, a majority of the machines so far have ended up along the west and northeast coasts, leaving the midwest empty, save for the areas surrounding Chicago and Dallas.
Konami was unavailable for comment by press time.
While lines at his local San Jose arcade have grown noticeably longer, Chike still wonders about DDR’s future.
“As long as we end up getting more machines, I’d say it’ll keep thriving,” Chike says. “I think that’s definitely something that needs to happen if it’s going to stay alive, because not everyone is going to stay interested in it forever.”
In some respect, it will be up to the players themselves to continue the push for ongoing support.
“What we’re all hoping for … as a community is to support the game as much as possible to show companies like Round 1 and Dave & Busters that there is a demand for DDR in the U.S. so they’ll eventually buy more cabinets. Then maybe one day a distributor will notice,” Lloyd says. “We’re kind of at the wind, in a sense, of these giant corporations that could decide they don’t really like rhythm games anymore and want to get into the bar business or redemption games. If we want to keep this alive, we have to put our money where our mouths are.”
Despite the concerns of a multimillion dollar company’s whims, for these three professionals, it’s almost always been about self-improvement and community. Formally competing against foreign players has opened up that community in strange new ways that still need to be tackled for American players, but the hope is that Konami acknowledges the west’s desire for more.
“We all had a great time [at KAC], and coming back to America and seeing all the hype this has generated, I want to see more people in arcades. I want to see this really grow,” Lloyd says. “There’s so many fans of gaming and esports now. This could be the next biggest thing.”
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