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You will then find a locked door which requires a code to enter. The Restless Weald Relic Ruin Code is: 1923. You can see these numbers in bricks on the outside of the building.The two six-digit codes needed to unlock the doors during the Forbidden Legacy Side Quest are as follows: First Locked Door Code – 102023. Second Locked Door Code – 402625.Before returning to the area below, pick it up. Use the key to unlock the locked door. Enter the complete seven-digit security code 2109109 to unlock the door and gain access to the Golden Toucans Ornament on the inside.
What is the code for the door in Horizon Forbidden West?
The two six-digit codes needed to unlock the doors during the Forbidden Legacy Side Quest are as follows: First Locked Door Code – 102023. Second Locked Door Code – 402625.
What is the code for Isle of Spires?
Before returning to the area below, pick it up. Use the key to unlock the locked door. Enter the complete seven-digit security code 2109109 to unlock the door and gain access to the Golden Toucans Ornament on the inside.
What’s the door code?
Your door code is a numeric code stored on the locks of the units you have access to. If you enter this code on the keypad of a lock that belongs to a unit you have access to, the lock will unlock.
What is the code in deaths door?
The code for the locked door during the Death’s Door mission of Horizon: Forbidden West is 7482.
What is Astrid’s bump code?
They’ll then need to input the full seven-digit security code (2109109), which will open the door and grant access to the Golden Toucans Ornament inside.
What is the code for the daunt relic ruins?
Upon returning to the room with the door, insert the key and the input the code 1705 to open the door. Collect the Ornament inside to complete the quest.
How do I get to the forbidden West on the Isle of Spires horizon?
To get there, you’ll need to have started the Main Quest you unlock after you return the three AIs to The Base. This will direct you to a boat you can use to get to the Isle of Spires, after which you can use Campfires to go to and from it as you normally do.
What was lost door code HFW?
What is this? Destroying the path will lead you to a room where you will find the door. Here, you will enter the code 7-4-8-2 to unlock the door and move on to the next part of the mission.
How do you unlock the door in the base Horizon Forbidden West?
In here, there are two vents – go through the one at the back. Now head into the next vent in the corner on the right. Drop down the elevator shaft and the locked door is at the bottom. Input the code 9-6-2-6-1-1-8 and the door will unlock.
What is the code for ancient armory?
The solution to the door lock is: up, right, down, left, up. The solution to the clamps lock is: right, left, up, right, left.
How do you open the bunker door in Horizon zero dawn?
After you make your way through the set of bunker doors you had to work out how to unlock as a child, there’s a doorway straight ahead of you blocked by stalactites. Smash them with your spear to open up a way into the room, and you’ll see the Horizon Zero Dawn power cell right in front of you.
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Horizon Forbidden West Relic Ruins: All Relic Ruin Codes and Solutions | VG247
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- Most searched keywords: Whether you are looking for Horizon Forbidden West Relic Ruins: All Relic Ruin Codes and Solutions | VG247 Updating Horizon Forbidden West is home to troves of old-world treasure called Relic Ruins. Here’s where to find them and solve all of the puzzles
- Table of Contents:
The Daunt Relic Ruin Puzzle and Door Code
No Man’s Land Relic Ruin Puzzle and Door Code
The Dry Yearn Relic Ruin Puzzle and Door Code
Restless Weald Relic Ruin Puzzle and Door Code
The Stillsands Relic Ruin Puzzle and Door Code
Runner’s Wild Relic Ruin Puzzle and Door Code
The Long Coast Relic Ruin Puzzle and Door Code
Isle of Spires Relic Ruin Puzzle and Door Code
Hidden Ember Relic Ruin Puzzle and Door Code
Where do I take the Ornaments and what do you get for completing all the Relic Ruins
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Horizon Forbidden West Relic Ruins: All Relic Ruin Codes and Solutions | VG247
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- Summary of article content: Articles about Horizon Forbidden West Relic Ruins: All Relic Ruin Codes and Solutions | VG247 This gue will explain how to complete the puzzle and where exactly players will need to go in order to track down the key and door codes. How … …
- Most searched keywords: Whether you are looking for Horizon Forbidden West Relic Ruins: All Relic Ruin Codes and Solutions | VG247 This gue will explain how to complete the puzzle and where exactly players will need to go in order to track down the key and door codes. How … Horizon Forbidden West is home to troves of old-world treasure called Relic Ruins. Here’s where to find them and solve all of the puzzles
- Table of Contents:
The Daunt Relic Ruin Puzzle and Door Code
No Man’s Land Relic Ruin Puzzle and Door Code
The Dry Yearn Relic Ruin Puzzle and Door Code
Restless Weald Relic Ruin Puzzle and Door Code
The Stillsands Relic Ruin Puzzle and Door Code
Runner’s Wild Relic Ruin Puzzle and Door Code
The Long Coast Relic Ruin Puzzle and Door Code
Isle of Spires Relic Ruin Puzzle and Door Code
Hidden Ember Relic Ruin Puzzle and Door Code
Where do I take the Ornaments and what do you get for completing all the Relic Ruins
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Horizon Forbidden West Relic Ruins Locations: How to Solve All Ruin Puzzles | Horizon Forbidden West
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- Summary of article content: Articles about Horizon Forbidden West Relic Ruins Locations: How to Solve All Ruin Puzzles | Horizon Forbidden West When you reach the Relic Ruin, go to the locked red door, and enter the door code: 739135. If you dece to climb higher in the building, use … …
- Most searched keywords: Whether you are looking for Horizon Forbidden West Relic Ruins Locations: How to Solve All Ruin Puzzles | Horizon Forbidden West When you reach the Relic Ruin, go to the locked red door, and enter the door code: 739135. If you dece to climb higher in the building, use … Wondering where to find all Relic Ruins or how to solve their puzzles in Horizon Forbidden West? This guide contains full walkthroughs of each location.
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IGN Error 403 – Unavailable (IFW-U01)
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Horizon Forbidden West All Door Codes
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Relic Ruins No Man’s Land in Horizon Forbidden West – Polygon
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Before you start Do you have the Igniter tool for the Firegleam
Table of contents
Getting into the No Man’s Land Relic Ruins
Finding and charging the needed battery
Getting the battery across the water
Opening the door and getting the Ornament
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Horizon Forbidden West Relic Ruins: All Relic Ruin Codes and Solutions
Now updated with images for every puzzle solution, here’s how to get every Ornament in all of the Horizon Forbidden West Relic Ruins.
Horizon Forbidden West is home to troves of old-world treasure, hidden in the dilapidated and decaying bones of a fallen society. Inside these Relic Ruins, your goal is to solve a difficult puzzle and collect a mysterious “Ornament” which can be used later on your adventure.
Solving all of the Relic Ruins and finding all of the Ornaments wins you a unique and useful prize you can’t get anywhere else – so they’re worth searching for.
That’s easier said than done however, since a lot of the puzzles are pretty hard, and there are eight Relic Ruins in total to face.
To ease the archaeological endeavour, we’ve collected all of Horizon Forbidden West’s Relic Ruin locations and their puzzle solutions in one place for when you get stuck. .
The Daunt Relic Ruin Puzzle and Door Code
The Daunt Relic Ruin is found just to the south of Chainscrape.
As you enter from the western side, look up and to your left, open your Focus and you’ll see your objective – a locked door and the Ornament inside.
Grab the crate in front of you and place it close to the locked door.
Use it to jump up and you will see the door needs a key module.
Go out onto the broken balcony next to you, turn left, and jump across the gap in front of you.
Follow the balcony and look to the left. Then use your Pullcaster to drag the crate you can see onto the ground below you.
Jump down and scan the note on the side. This gives you the door code.
Next, look up behind you and use the Pullcaster again to wrench open the high vent. Then use the Pullcaster a third time to pull down the pillar next to the vent.
Now you can use the crate to get up to the vent.
On the other side, turn around and break down the wall by pulling the clamp out with your Pullcaster.
Jump down the hole next to you, then double back on yourself and follow the path.
At the end of the path, look up at the ceiling and break it down with your Pullcaster again.
Now return to the surface and push the crate down the hole you just made.
Drop down after it, then push it to the end of the path and use it to jump up onto the handholds there.
At the top, look over to the right and hop over to the balcony and grab the Key Module.
Now jump off the side of the building and back outside, then go back to the first room where you saw the locked door.
Hop up from the crate, then input The Daunt Relic Ruin Door Code: 1705 from your notebook.
Inside you get your first Ornament, suitably named ‘Let’s Get This Started!’
No Man’s Land Relic Ruin Puzzle and Door Code
The No Man’s Land Relic Ruin is found just west of Barren Light, near the Oseram camp.
You can’t complete the No Man’s Land Relic Ruin until you’ve also completed the Death’s Door Story Mission and crafted the Igniter.
This lets you explode Firegleam Blocked Paths, which is vital to completing this puzzle.
Approach the Relic Ruin from the southern side and you’ll see a vent you can open with your Pullcaster. Wrench it open and head inside.
Once you’re in, follow the path and you’ll see some Firegleam on your right – explode it to expose a rack of enegy cells, but leave them there for now.
Look next to you can there’s a machine skeleton you can jump up to get to the roof of the Relic Ruin. When you’re up there, drop through the hole in the roof to get to a new area.
In this area, drop down again, look to your left, then pull open the wall with your Pullcaster. This creates an easy path between the energy cell and this chamber.
Rather than go through the hole you’ve created, look to your right and scan the note to get the VIP code for the door.
Next, look behind you and grapple up to the second floor.
Go around the corner and use your Pullcaster to yank the crate towards you.
Then go out onto the balcony and yank it out from that side too, so it drops into the water.
Now go and get the energy cell from where you blew up the Firegleam. Take it into the watery room, look to your right, and slot it into the device there.
When that’s done, drag the crate so that it’s right up against the platform next to the cell charging station.
Then remove the cell and drop it onto the crate so that it doesn’t get wet. You can then drag the crate through the water to ferry the energy cell without losing charge.
Slot the energy cell again on the other side.
Now the door’s open, slide the crate one final time so you can reach the handholds next to the door.
Climb up, then input the No Man’s Land Relic Ruin door code: 2204.
Nab your second Ornament from inside. This one is called ‘Emergency Pit Stop.’
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The Dry Yearn Relic Ruin Puzzle and Door Code
This Relic Ruin will be located east of Scalding Spear. To be able to solve this Relic Ruin, however, you will first need to know how to deal with paths blocked by Metal Flowers.
Enter what looks like a tunnel with ruined tracks inside. You will see your third ornament, Weekend Getaway, to the right. It is not yet attainable, and you’ll need to clear the Metal Flower to the left-hand side first.
Enter the room that this then opens and locate the moveable crate. Push the crate back into the main area, where you started, and along the left-hand side of the tracks.
After pushing the crate towards the back, left-hand side of the room, this will allow you to platform your way onto a metal walkway. From here, use your Pullcaster to rip open the gate through the hole in the wall, then open the blast door using the yellow wheel and enter it before it slowly closes itself again.
To your immediate left, in the new room, there is another crate. Push it around again, so you can platform your way onto the left walkway, and you’ll find a locked door.
Return to the blast door from earlier. Facing it, there are three rusty beams in blue to the left that can be pulled down using your Pullcaster.
Before trying to traverse these beams, return to the floor and use your Pullcaster to disturb the rubble at the end of the tunnel. With the rubble moved, a railcar is revealed – yet another item you can push and pull. You’ll need this later. Pull this as close to the Blast Door as you can.
Then, ignore the railcar, and climb the ledges along the Blast Door. Press ‘Circle’ when you’re ready to leap backwards onto the beams you’ve just pulled down. However, take caution of the one ledge towards the top that will crumble under pressure.
Jump along the beams until you reach the key required for the locked door from earlier. Then, return to the door and unlock it, and use your Pullcaster to open the vent to the left of this room.
Climb through the ominous vent to another new area, and blow up the Firegleam to your left. Continue through, and you’ll be back on the other side of the Blast Door, where you started. This is where that railcar from earlier is going to come in handy.
Now that you’re on the side of the Blast Door where you started, open the door again and pull the railcar along just enough so that it holds the door open.
Then, on the side of the Blast Door where you first uncovered the cart, climb it, and climb the Blast Door to the top-left.
When here, pull down the wall ahead of you. Venture into the new opening and drop onto the walkway.
A few more steps, and the Ornament – ‘Weekend Getaway’ – is all yours.
Restless Weald Relic Ruin Puzzle and Door Code
The Restless Weald Relic Ruin is west of Hunting Grounds: Plainsong. You need to have completed the Death’s Door Story Mission that unlocks the Igniter and allows you to clear out Firegleam Blocked Paths before trying to grab this ornament.
Outside of the ruins, you will find some tracks and an unused railcar with a yellow lever behind them. Pull the railcar from the curved track it is on using your Pullcaster, and onto the straight one that is adjacent with the lever.
After this, approach the level and press Triangle to ‘Change to Straight Tracks’. Then, make your way along the straight tracks and pull the railcar along with you using your Pullcaster until you reach a building.
Ensure that the railcar is directly along the side of the building, and Aloy can then use it to climb atop of and reach the summit of the building.
Then, traverse the tightrope to another area where a key can be found. From here, you can take a jump down into the ruins themselves.
To your left, there will be a suspended ladder that is locked. Shoot the lock and climb back up again.
You will then find a locked door which requires a code to enter. The Restless Weald Relic Ruin Code is: 1923. You can see these numbers in bricks on the outside of the building.
Open the door and take the zipline facing you.
Next, blow up the Firegleam that blocks the wall in front of you. You can then go back outside.
Return to the railcar, and use your Pullcaster to take it back to the yellow lever you used earlier. Hit triangle at the level to ‘Change to Curved Tracks’.
This time, pull the railcar along the Curved Track and into the hole in the wall, where the Firegleam once was.
Aloy can then climb atop the railcar to access a ledge to the right of where you just entered. Travel around the ruins using the ledges until you reach the top floor of the ruins.
Here, the Ornament, ‘Stanford Days’, can now be all yours.
The Stillsands Relic Ruin Puzzle and Door Code
The Stillsands Relic Ruin can be found south of Tenakth Clan Lands.
Explore the ruined area until you find an opening leading into some very grand looking ruins. You can see the Ornament on the other side, but you can’t yet reach it.
Walk along the beam in the middle, and press ‘Triangle’ to rappel down along the side of the ruins until you reach the bottom.
You will find a path blocked by Firegleam again, so you will need to have completed the Death’s Door Story Mission and unlocked the Igniter to continue. Ignite the Firegleam and there’s another room behind it.
To get onto the metal walkway, go back into the main room and push the crate at the top of the spiral staircase in the middle of the room off the ledge. Push it into the room behind the firegleam you destroyed, then you can use it to get up to the rusted platform where you can find a yellow wheel.
From here, turn the yellow wheel in front of you to start pumping water.
Head back down to where you came from and locate the crate. Move it so that it covers the drain; as you may have expected, this will stop the water from draining anywhere, and the ruins will then flood.
Swim back up, and you should be in the initial area again, and some stairs will be in the corner of the room. Here, there is a key to pick up.
Directly in the opposite corner of the room, there’s a door. Fortunately, you just acquired the key needed to unlock it. Open the door and find the crate in the next room.
Pull this crate back out of the room and push it out into the water. Make sure it’s floating far out.
Swim back down to the currently-blocked drain and access the platform with the wheel again. Then, use your Pullcaster to remove the crate from the drain.
The ruins will now drain of water. Go back to the crate you retrieved earlier, and move it to the other end of the room between two pillars and below a ledge, pictured below.
Once again, block the drain using your initial crate and flood the ruins with water again. From where the second crate is now floating in the water, you can mount it to reach some ledges.
Climb the ledges, and sooner or later, you’ll reach the top. Now, you can finally collect the Stillsands Relic Ruin, ‘Go Big’.
Runner’s Wild Relic Ruin Puzzle and Door Code
The Runner’s Wild is located west of Sheerside Climb.
Approach the ruins from this direction and you’ll see a moveable box on a pedestal.
Yank the box off with your Pullcaster, then use it to get on the wooden roof above it.
Next, use the yellow handholds to climb over the broken wall and drop down on the other side.
Here, there will be a room blocked by Firegleam, which you must have completed the Death’s Door Story Mission and unlocked the Igniter prior to be able to blast through. Ignite the Firegleam.
Beside it, there is a wall that can be pulled down with your Pullcaster.
Go into the area beyond the Firegleam wall and pull the crate off the small platform.
Move it through the Firegleam wall first, and then through the first Pullcaster wall you pulled down to the end.
Climb atop the crate, and you can now access the roof of the ruins using a ledge to the right.
A second crate is here that can be pushed down into the main area.
The crate should, rather conveniently, drop in front of a small platform. To the right of the platform, you can see a second Pullcaster wall.
Pull down this wall using your Pullcaster, and then go back to the earlier crate. Move the crate past where the second wall collapsed, coincidentally just above your first crate.
Push the first crate on top of the second crate to have an extended, double crate to utilise.
Then, move the crate back and through the Firegleam wall, where you may see some ledges. The first ledge will break if you try to climb the wall using a single crate.
With this in place, you can climb up it to access previously inaccessible ledges and get inside of the ruins. On the platform above is the key needed to open the door from earlier!
Return to the door and unlock it. On the left through the door, there will be another wall to pull down using the Pullcaster.
Retrieve the two crates from earlier and position them in front of the newest hole in the wall.
Return through the door and onto the higher ground, pulling the top crate into the small room with you.
Then, this crate can be used to access another ledge.
Atop, this ledge, and after a lot of pushing and pulling, you can finally reach the ‘A Church? Really?’ ornament of Runner’s Wild Relic Ruins.
The Long Coast Relic Ruin Puzzle and Door Code
The Long Coast Relic Ruins can be found to the west of Raintrace Rise.
As you enter the ruin, to the right there is a glowing battery symbol on a module protruding from the wall, indicating that it is in need of an Energy Cell.
Navigate up the stairs to the left, and you’ll soon find an Energy Cell. Grab this and insert it into the battery slot.
Above, you can use your grapple to access another floor of the ruins.
If you climb the clock tower and look across the ruins, you can glide across to a crate, and you will also find a Firegleam wall. Ignite the Firegleam wall. You can only do this after having unlocked the Igniter and completing the Death’s Door Story Mission.
Grab the crate and push it through the Firegleam wall and down onto the bottom floor. Go down with it, and power the elevator using the Energy Cell from earlier.
Put the crate in the elevator. Go inside the elevator and press the green button to be elevated to the upper floor again. Look up, and there is a vent on the ceiling of this elevator. Open it using your Pullcaster.
Now pull the crate out of the elevator so it’s on the upper level. Then reset the elevator down to the lower level. Once that’s done, grapple back up to the crate and push it onto the top of the elevator roof.
Now turn around on the upper level and jump down. Go across the water to more mossy, rusted architecture, and look around, there is a small hole in the wall by the back. Through the hole, you can see a Firegleam wall.
Climb onto the platform behind you, and there are small yellow lights along the end that you can use to climb across the wall and into the small room with the Firegleam wall.
Ignite the Firegleam wall, and go through it. From a distance, you can now use your Pullcaster through the small hall in the wall to pull the lever.
This will whiz a grapple point around to you for a limited time, so zip up and jump backwards onto the ledge, leading you to another crate.
Push the crate down off the platform and guide it back across to the other side of the ruin, using your Pullcaster to get it out of the water if it gets stuck.
Put the second crate into the elevator. Ride the elevator back up to the top floor. Ensure one crate is inside the elevator, and the other is on its roof.
Climb out of the elevator using the lower crate, then use the other crate to clamber up the elevator shaft using the handholds.
Once you reach the top, that’s where you can find The Long Coast Relic Ruins ornament, ‘The Bill’.
Isle of Spires Relic Ruin Puzzle and Door Code
The Isle of Spires Relic Ruin is discovered during a Main Story quest on the island in the western area of the map. There is one Fire Clamberjaw site on this island, and the ruins are to the east of it slightly.
On the side of the ruins, there are ledges that Aloy can use to climb around the outside of the building until there is an opening to get inside.
Once you reach the summit, you’ll find elevators in need of some power.
Continue into the building to find an uncharged Energy Cell.
Continue even further into the ruins until you find a hatch that can be opened using your Pullcaster. Do this, and climb into it.
Climb through the vent and into another room with a Charging Station and Firegleam wall at either side. Place the Energy Cell to charge in this station – if you put it into the earlier station, it’ll run out of charge before reaching the elevator later.
Then, across the room, there is a Firegleam wall. Provided you have completed the Death’s Door Story Mission and have unlocked the Igniter, you can now blow up the Firegleam wall.
With the Energy Cell charged, and a new wall opened up, you can take the charged battery and use it to power an elevator.
Hop into the newly-powered elevator and ride down. At the bottom, there is another Firegleam wall ahead of you. Ignite it.
Directly behind you, there is a crate. To the right of the crate and beyond, there is an opening and water. Pull this crate further into the water and save it for later.
While you’re here, head through the water to the other side, where you can see a Metal Flower that needs clearing. To continue, you’ll need to have completed the Story Mission to clear Metal Flower Blocked Paths, and then destroy the Metal Flower.
Through the new opening, you’ll be outside again. Across the way is another Firegleam wall, ignite it to create a new opening.
Head back into the ruins and to where your crate it. Move it towards the destroyed Metal Flower.
Climb atop the crate and shoot the locked ladder that you can see through the hole in the wall.
Go into the next area and climb the ladder you just shot down, and jump backwards by pressing ‘Circle’ at the top to reach another ledge. Here, there is a key.
Back up where the ladder is, and in the watery, mossy ruins surrounding it, you can grapple using a pillar in the centre to reach upper floors, and will soon notice that there are multiple doors on each level here.
Across the way from the middle floor (marked by a blue, unlocked door), you will see a crate that can be pulled down into the water with your Pullcaster.
Jump down to the crate and find the room opposite it. You will find a hatch that you can use your Pullcaster on. Do this, pull it down, and then bring the crate with you.
Place the crate below the hatch to be able to climb into it.
In the next room, there is a locked door. The Isle of Spires Relic Ruins Code for this door is: 2109.
Head back outside and scale the ruins again to end up where you first started, by the elevators.
Take the crate from the water by the destroyed Metal Flower and pull it into the elevator.
Head back up, and bring the crate out of the elevator. Position it like below, and you will be able to hop on top of it and reach some ledges above to take you onto the next part of the ruins.
Climb upward, and Aloy will prompt you to jump into a building across from you. Here, you can jump down into another small room with a locked door.
The Isle of Spires Relic Ruins Code for this door is: 109.
Head back down to the water, and there is one, final, locked door for you to face onto the bottom floor. Use the key that you found earlier, and then the Isle of Spires Relic Ruins Code for the third door is: 2109109.
Now, you have your hands on the Isle of Spires Relic Ruin ornament, ‘Golden Toucans’.
Hidden Ember Relic Ruin Puzzle and Door Code
The final Relic Ruin is part of a quest given to you by Stemmur – on Oserman storyteller, who you’ll meet during the main story. This particular quest for the ninth ornament will take place in the Hidden Ember building.
Head underground into the building and follow the waypoints marked on your HUD until you reached a locked door. This will require a lot of gliding, and some rather scenic, cyber-looking ruins to travel through. Be sure to travel right past the large statue, as Stemmur advised.
The Hidden Ember Relic Ruin Code for the door you’ll soon find is: 739135.
The final relic is now all yours, ready for all of them to be returned to Stemmur. But what rewards may you reap?
Where do I take the Ornaments and what do you get for completing all the Relic Ruins?
The true home of the Ornaments is in the south of Horizon Forbidden West’s vast map, in what’s first known as the Tower of Tears and later, Hidden Ember. If you’ve gathered your ninth Relic, you’ll already know this.
Here, during a story quest, you will meet an Oseram storyteller named Stemmur. Once the quest is over and you make your return, you can trade in your Ornaments to him.
When you’ve gathered all nine, you’re given access to a bountiful reward stash which contains different sky effects for the desert, and in exchange for your ninth relic, you can get a unique and powerful Legendary Shredder Gauntlet.
For more on the puzzles and collectibles of the Tenakth tribe lands, check out our Horizon Forbidden West guide.
Horizon Forbidden West Relic Ruins Locations: How to Solve All Ruin Puzzles
There are nine Relic Ruins in Horizon Forbidden West. Eight are found by exploring the world; one is part of an errand for Stimmur in Hidden Ember. Finding all of their locations is only half the task: each Relic Ruin acts as a large puzzle box that must be solved.
This Horizon Forbidden West guide walks you through the solution for each of the Relic Ruins puzzles and lays out their rewards. You’ll get sizable amounts of XP and skill points, as well as some good loot. Finishing Stimmur’s quest gives you a Legendary Shredder Gauntlet.
What’s more, you’ll get a bronze trophy for completing three Relic Ruins, as well as gain progress for the trophy that asks you to find five different collectibles.
All Relic Ruin Locations and Puzzle Solutions in Horizon Forbidden West
The Daunt Relic Ruins
Relic Ruin Difficulty : Level 5
: Level 5 Relic Ruin Rewards: 5,000XP, 2 Skill Points, Ornament: Let’s Get This Started!
The first Relic Ruin you’ll come across is in The Daunt. It’s located 205 meters south of Chainscrape on the eastern side of the river.
Facing the Relic Ruins, enter on the left side, where you’ll find a crate. Pull the crate south with your Pullcaster. Climb to the second story, and turn left after the locked red door. Jump over to the next building, and drop down inside. Pull the crate that’s up and to the left down, then jump to the second story for the loot behind the broken door.
From the second story, use your Pullcaster to open the vent across the room, then pull down the beam to its right. Jump down, and use the crate to get to the beam. Crawl through the vent, and drop down. Turn around, and use your Pullcaster on the wall.
Turn back around, grab the loot, and jump down into the hole. Go to the end, and pull down the floor above you.
Return to the crate above, and drop it through the hole. Grab the crate, and place it against the wall with the yellow handholds (near the exit leading up). Climb up, grab the loot, and jump down to the balcony for the key module. Continue down the path, pick up the loot, and climb up.
Return to the locked door. Input the door code 1705. Grab the loot and the Ornament to complete the Relic Ruin.
No Man’s Land Relic Ruins
Relic Ruin Level : 10
: 10 Relic Ruin Rewards: 5,000XP, 2 Skill Points, Ornament: Energy Pit Stop.
The No Man’s Land Relic Ruin is 483 meters southwest of Barren Light and 722 meters southeast of Plainsong. You’ll need the Igniter to complete this Relic Ruin, which you receive during the fifth story mission, Death’s Door.
Facing the locked door at the front of the building, turn left and go through the Relic Ruins to the southwest. When you exit, turn right. You’ll see a crate and a vent cover. Pull the crate to you, and use it to climb onto the roof of the section you just passed through. Ignite the Firegleam, pick up the loot, and drop down.
As soon as you do, look left. Use the Pullcaster on the wall, then go through it, and turn right. Continue right, and ignite the next Firegleam on the right. Then go inside the hole to pick up the empty Energy Cell from the shelf. Carry the Energy Cell back into the room you just broke out of, and place it in the charging terminal on the right side of the room.
Climb the ledge above you (where you originally entered) via the grapple point on the right side. Face the locked red door, and position yourself directly in front of it, between the tree branches and vines coming from the roof. Use your glider to get to the other side.
Go into the room on the left, and grab the crate. Push it down to the floor below, then over to the charging terminal. Remove the Energy Cell, and place it on the crate. Use the crate to move the Energy Cell across the water.
Place the Energy Cell into the power terminal. Use the crate to climb back up to the locked door using the ledges on the right side of the room. Enter the door code: 2204 to get the Ornament and complete this Relic Ruin.
Restless Weald Relic Ruins
Relic Ruin Level : 15
: 15 Relic Ruin Rewards: 5,000XP, 2 Skill Points, Ornament: Weekend Getaway.
The Restless Weald Hotel Relic Ruins is 487 meters northwest of Plainsong and 444 meters north of the Plainsong Vista Point.
Facing the Relic Ruins looking northwest, with the Campfire to your back, go to the northeastern side of the Relic Ruins to find an old train car. Go to the northeastern side of the train car, pulling it away from the Relic Ruins until it stops.
Use the yellow switcher next to the tracks to make them straight. Pull the train car along the northern side of the Relic Ruins until it stops. Use it to jump up to the second floor.
Grab the supplies, then cross the yellow rope to grab the Depot Office key. Look left and down; shoot the ladder to lower it, then jump down. Use the handholds and ladder to get up to the locked red door.
Use the key, and enter the door code: 1923. It’s the year the building was constructed and written across the southern side of the Relic Ruin. Jump through the door to use the zipline. Turn left to pick up the loot when you land, then ignite the Firegleam on the back wall.
Exit, and pull the train car all the way back, switch the track, and pull it into the Relic Ruins (stop outside to grab the Greenshine on the roof). Use it to get to the second floor, grabbing the loot on one side and the Ornament on the other, completing this Relic Ruin.
Dry Yearn Relic Ruins
Relic Ruin Level : Level 15
: Level 15 Relic Ruin Rewards: 5,000Xp, 2 Skill Point, Ornament: Stanfort Days.
The Dry Yearn Relic Ruin is 463 meters west of The Base, 309 meters north of Arrowhand, or 437 meters east of Scalding Spear. You’ll need to have first completed the Seeds of the Past story quest.
You can find the entrance to the Relic Ruins on the eastern side by the Campfire. Enter and use your Vine Cutter on the Metal Flower on the left. Go through the opening, and pull the crate out. Push it to the far end of the corridor under the platform, then jump up and use the crank to open the blast door.
Go through the blast door before it closes. Turn right, and pull down the three beams on the wall. Now go to the end of the area to break open the rubble wall; grab the loot on the right just before the rubble. Pull the train car to the blast door, then climb up the blast door using the handholds. Jump back across the beams to grab the Repository Maintenance key.
Open the locked red door (no code this time). Inside, turn left and open the air vent. Ignite the Firegleam, then open the blast door again. Pull the train car halfway through to hold up the blast door. Climb the car, then the handholds. Aim for the beams on the right wall, jump backward and activate your glider to reach them. Hop over and grab the Ornament to complete this Relic Ruin.
Open the blast door again and pull the train car to the end if you want to get the Greenshine near the entrance.
The Stillsands Relic Ruins
Relic Ruin Level : 20
: 20 Relic Ruin Rewards: 5,000XP, 2 Skill Points, Ornament: Go Big
The Still Sands Relic Ruin is 170 meters northeast of Hidden Ember or 1,072 meters southeast of The Memorial Grove.
Climb to the roof on the southeast side, then go to the north side to find an open section of the building. Repel down. go up the curved staircase in front of you, just to the left. At the top, go past the crate, and pull down the loot container up and to the left. Then follow the path right to get the loot and Greenshine on the back wall. Return to the crate, and push it down.
Push it back toward the repel point, then activate the Firegleam in front of you. Push the crate through the new opening, and use it to climb up to the metal platform. Grab the loot, and then turn the valve.
Jump down, and put the crate in the drain hole so the water rises. Now swim back out into the main area and to the eastern side, where you can pick up the Store Key module. Continue up to grab some loot and scan a Data Point. Go to the locked red door, and use the key (again, no door code this time).
Pull the new crate out, and push it into the water; use it to get to the level above the door for some loot. Jump into the water, and swim back to the drain room. Turn off the valve, and pull the crate out of the drain hole using the Pullcaster.
Go back out into the Relic Ruin’s main area, and push the other crate all the way to the end (south side). Return to the drain room, turn on the water, and plug the drain. Then swim all the back to the south end. Use it to climb up the wall and through a crack in the ceiling to get the Ornament and complete this Relic Ruin location.
Runner’s Wild Relic Ruins
Relic Ruin Level : 20
: 20 Relic Ruin Rewards: 5,000XP, 2 Skill Points, Ornament: A Church? Really?
The Runner’s Wild Relic Ruin is in the valley 884 meters northwest of Scalding Spear and 858 meters southeast of The Bulwark.
Enter the Relic Ruin via the open western side. Use your Pullcaster on wall on the left. Go through the opening, then turn left to climb over the wall to the locked red door. Turn right, and jump down into the area to the right of the ramp leading up. Turn back toward the door, and pull down another wall. Turn around, and ignite the Firegleam.
Pull the crate down on the other side, then move down the corridor you’ve just created. Stop at the end (don’t push it left), and use it to climb the wall with the yellow handholds on the right to reach the roof. Grab the loot and Greenshine here, then push the crate down, through the gap forward and right. Now drop down, and put one crate on the lowest floor and the other crate on top of it.
If your crate gets stuck here, reload from your last save to reset them.
Push the crates to the northeast corner, inside the tower to the left of the broken ladder. Use them to reach the handholds leading up. Get the Altar Room key to open the locked red door. Grab the loot on the right side, and pull the wall down on the left. Push the crate stack to the new hole in the wall, and pull the top one off. Push it up the ramp to the tower, then climb the tower here to get the Ornament in this Relic Ruin.
The Long Coast Relic Ruins
Relic Ruin Level : 25
: 25 Relic Ruin Rewards: 5,000XP, 2 Skill Points, Ornament: The Bill
The Long Coast Relic Ruin is 310 meters northeast of Thornmarsh and 884 meters south of The Stand of the Sentinels Tallneck.
Enter the Relic Ruin through a hole in the western side. Pass the power terminal, and turn around. Use the grapple point to get to the ledge, and open the loot crate to the left. Climb up the tower to the top. Open the loot crate, and go around to the north side. You’ll see two yellow beams sticking out over the main area below and a crate down in the distance. There’s a Greenshine on the lower roof to the left, but you’ll have to climb back up if you get it.
Glide over to the crate. Turn around when you land to ignite the Firegleam. Grab the loot in the container opposite the crate, then push the crate through the hole and down to the main area with the power terminal. Don’t jump down. Instead, turn right to follow the path across to an Energy Cell in a charging terminal. Take it out, and put it in the power terminal.
Push the crate into the elevator, and remove the vent in the ceiling. Go back to the auditorium where you got the first crate. Use the grapple point on the lights across the water to reach the other side. Drop down, and go up to the metal platform on the left side. Grab the loot, then use the yellow handholds on the red trusses to go right and drop into a room with a Firegleam.
Go through the hole, and turn around. Through the lower crack in the wall in front of you, you’ll see a switch sparking. Use the Pullcaster to pull the switch. A light truss will move around to you, above and to the left. Use the grapple hook quickly to latch onto it, then jump back to the platform behind you. Push the crate down, then across the water and into the elevator.
Take the elevator up, and pull one of the crates out. Then take the elevator back down. Climb through the hole in the roof and back up to the second floor; push the crate you left there on top of the elevator. Now, take the elevator back up. Use the crate on top of the elevator to reach the handholds in the shaft and the Ornament at the top of the Relic Ruin.
Isle of Spires Relic Ruins
Relic Ruin Level : 30
: 30 Relic Ruin Rewards: 5,000XP, 2 Skill Points, Ornament: Golden Toucans
The Isle of Spires Relic Ruin is 346 meters southwest of The Digsite and 414 meters southwest of Legacy’s Landfall.
Start by climbing the Relic Ruins on the north side (across from the Widemaw site); there are dozens of handholds and a few grapple points leading you up several stories. Once on the metal platform, follow it around the right side of the building.
Go inside and past the elevators with the power terminal. Wrap all the way around (going right), passing the room with the Energy Cell. Turn left at the end with the desks and chairs, and go past the room with the charging terminal. In the next room, turn left, and look up. Pull down the vent before crawling through. You’ll drop down into a room with a Firegleam; ignite it.
Now get the Energy Cell from the rack, and charge it in this terminal before placing it in the power terminal at the elevators (make sure you run with it). Take the elevator down, and ignite the Firegleam to make a quick exit to the Campfire if you want.
Otherwise, pull the crate opposite the Firegleam out of the water. Move it to the right side (by the elevators), and push it in the water. Swim across to the Metal Flower, and destroy it. Then pull the crate toward you. Jump on the crate, and turn right. Shoot through the gap in the wall to drop the ladder on the other side. Exit through the gap opened by the Metal Flower.
Swim to the ladder, and climb a short way. Jump to the room behind you to get the Main Office Key module. Aloy will mention she needs the two-part code for the door, but we have it (it’s higher up above the door if you want to get it yourself). Go over to the bottom red door in the Relic Ruin lobby and enter the door code: 2109109. You’re finished with all but one Relic Ruin.
Night of Lights Relic Ruins
Relic Ruin Level : 22
: 22 Relic Ruin Rewards: 4,771XP, 1 Skill Point, Ornament: Gizmo, Ancestor’s Return (Legendary Shredder Gauntlet)
At the end of each Relic Ruin, Aloy mentions going back to Las Vegas to learn more about the Ornaments she finds. Now that you have all of them, it’s time to return to Hidden Ember and speak with Stemmur to receive the Night of Lights Errand. You could take this Errand earlier and return with more ornaments later, as well.
Use the elevator in Hidden Ember (on the second story) back down into Dunehollow, where you fought the Tideripper during the Sea of Sands story quest. If you haven’t already, you can also get the Dunehollow Vista Point while you’re here.
When you reach the Relic Ruin, go to the locked red door, and enter the door code: 739135.
If you decide to climb higher in the building, use the grapple point to the left of the door, then jump to the landing to the left. Go up the stairs, grab the loot at the top, and scan the Data Point to your left. Then hop through the open cage to the right of it.
Drop down, and go right. Jump into the cage by the door, turn left, and pull the top crate in front of you toward you. Then hop down, and pull the bottom crate out of the same cage, moving it to the left side of the ramp and against the ledge. Now go back to the same cage on the left side, and pull the other crate down. Pull it up the ramp and put it on the other crate, then move both to the cage in front of the ramp.
Jump up, and then down on the right side. Move the next crate to the left so it falls down to make a path. Open the vent cover on the floor. Drop down, and go through the vent, grabbing the loot along the way. Open the vent at the end, and turn right. Break down the wall, then scan the Data Point in the next room, grabbing the loot on the back shelf.
Go back outside, and jump over the edge. You’ll be back in front of the building. Use the door code, grab the Ornament, and return to Stemmur to complete this Relic Ruin.
When you return to Stemmur, the quest will be complete. Choose a light show to mark one of nine holidays:
Bodhi Day
Eid al-Fitr
Christmas, St. Patrick’s Day
Easter
Valentine’s Day
Halloween
Chinese New Year
New Year’s Eve
And those are all of the Relic Ruins in Horizon Forbidden West and how to solve their puzzles. For more guides, head over to our HFW tips hub.
Codes des Ruines de relique sur Horizon 2 Forbidden West
Vous souhaitez connaître les codes à utiliser pour chaque Ruines de Relique dans Horizon Forbidden West ? Voici la liste complète des codes nécessaires.
De nombreuses quêtes annexes et secrets sont à découvrir dans Horizon Forbidden West. Parmi eux, les Ruines de Relique permettent au joueur d’explorer des bâtiments en ruine datant de l’Ancien Monde.
En complétant une Ruine de Relique, vous obtiendrez alors un Ornement. Pour chaque Ruine de Relique du jeu, il vous faudra parfois résoudre des énigmes et puzzles afin de récupérer et entrer un code secret. Voici la liste de tous les codes pour ouvrir les Ruines de Relique et ainsi obtenir votre Ornement.
Tous les codes des Ruines de Relique
Chaque code vous permet d’obtenir l’accès à la porte principale qui contient l’ornement de la Ruine de Relique. Certaines Ruines ne sont accessibles qu’à condition d’avoir certaines armes et capacités.
Ruine de relique : les Couards
Code : 1705
Ruine de relique : La Terre de Nul Homme
Code : 2204
(Igniteur nécessaire pour compléter cette Ruine)
Ruine de relique : Weald tempétueuse
Code : 1923
Ruine de relique : &;le des Spires
Code 6ème étage (porte principale de la relique) : 2109109
Code 7ème étage : 2109
Code 9ème étage : 109
(Module coupe vigne et Igniteur nécessaires pour compléter cette Ruine)
D’autres Ruines de Relique vous permettent également de trouver des ornements. Cependant, vous n’aurez pas besoin de code dans ces autres Ruines. Il existe en tout 9 Ruines de relique dans le jeu. En complétant toutes ces ruines de relique et en récupérant tous les ornements, vous pourrez ainsi obtenir l’une des armes légendaires du jeu.
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